![]() This would be fine if it weren't for the fact that once you decide what you want to do and click the icon the game starts up again, leaving your cursor on the wrong side of the screen to counter some of the enemy's blows. The mechanics of battle can be done in real time or you can push the space bar and plan things out a little. Some of them are fast and they're willing to run fast and far to save their butt. Everyone is carrying something valuable and if you deprive them of their head you can deprive them of their bounty. The enemy AI is pretty impressive overall with NPCs grouping together and acting like they actually have something to lose. The battles can be a bit overwhelming at times, with monsters filling up the screen wanting a piece of you, but a simple click of the CTRL key will ferret out the closest threat. Then that patience turned into all-out fun. Since DD's depth is apparent almost from the start of the game I just found I had more patience with the simple combat. Attacking and defending is pretty much the same as Blizzard's classic but for some reason I just enjoy it in DD more. Of course, you can move the inventory windows around as you see fit, as in Morrowind or your standard MMO.Ĭombat is where I got my best education on Diablo's appeal. The game screen gives you immediate and clearly placed access to your quest log, spells, attributes and a minimap - all without getting in the way of the lush graphics. Interacting with people, opening or studying an object and combat are all a mouse-gesture away. Moving takes a right-click and everything else is a left-click. The controls of the game are as straight forward as Diablo 2. And Warriors have Swirling which is a devastating 360 degree attack. Survivors have Sneaking which makes it hard for the bad guy to see you. Wizard's is Swap, allowing you to switch places with any character on the screen. To differentiate the classes more, each class in DD has its own special move. True it makes the lines between classes less distinct but having a wizard with Elven stamina for those long sprints away from the enemy comes in handy. However, where DD differs is that each skillset is available to all classes! This kind of variety in selection makes for a much richer experience, in my opinion. Depending on which class you choose you get two level one skills to start that are geared to your class. The depth of your character is enhanced by the ability to build and track reputation, resistances and personal traits (retrievable in the diary).Īt first, learning skills in DD is on par with other games in the genre. I only hope other RPG designers take a cue from this touch. It's an interesting way to make you feel like you're not obligated to follow a set path and it works. You can build your character up by taking on whichever tasks sound appealing to you - not just the ones that sound dangerous. The experience system is a little different from other RPGs in that you get points based on your level, not on the difficulty of the task laid out for you. Though the dialogue with NPCs can be grating (especially when the voice acting comes up) the writing is a successs overall. I haven't completed the game (after around 20 hours of playtime) but I'm impressed with the way the designers are making the story come together. The optional quests can be anything from reuniting lovers to retrieving ingredients for a spell. The quest system for DD is similar to Morrowind in that you have one large quest that becomes clearer over time with dozens of miniquests to keep you busy (should you choose to accept them). I loved this touch since it added some strategy to the game and made me feel like my fate was in my own hands. The cool thing about the pyramids is that they can be carried around and placed where you want. The maps are big but made smaller by a pyramid rune that allows you to port. Once you choose your class you start in Rivertown. The first two are self-explanatory but the third is a nice twist on character creation - allowing you to be someone who thinks on their toes, with higher stealth mode but also with the ability to learn skills that might be more fitting for a wizard. To start, you can choose between three classes: Wizard, Warrior or Survivor.
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